Gareth Branwyn in Slumberland

The Plutopia News Network podcast welcomes writer, editor, and media critic Gareth Branwyn to discuss his workshop “Dreaming for Creatives,” which focuses less on dream symbolism or interpretation and more on mining the “dream-time mind” for usable creative material. Gareth and the Plutopians reminisce about early-1990s zine and cyberculture scenes (The WELL, FactSheet 5, bOING bOING, Mondo 2000, “Jargon Watch,” and “Street Tech”), then shift into Branwyn’s lifelong dream practice, including lucid dreaming as a teen and techniques to improve dream recall, especially using a “dream recall tally sheet” and the habit of staying still upon waking to retrieve dream fragments. He describes three liminal sources of creativity: “night thoughts” (hypnagogic scribbles), “night bulbs” (clear middle-of-the-night insights), and dreams themselves. He gives examples of how these have shaped his work and even his name. The conversation also touches on “second sleep,” sleep tracking, recurring flying dreams, sleep paralysis and its eerie “presence” hallucinations, and the idea that paying attention to dreaming, like meditation, can deepen one’s relationship with consciousness — while still warning against turning dream work into an unhealthy obsession.

Gareth Branwyn:

I’ve only done the workshop once so far, and one thing I wanted to make, clear because when I started talking it up before I did it — people immediately think you’re going to talk about dream interpretation, dream symbolism, which I have basically no interest in, besides the obvious things of that was clearly an anxiety dream, like I lost my wallet, or I lost my phone (I have those a lot) or I got lost at a conference. But I’m not interested in that at all, and so I really needed to make it clear that’s not what this is about. This is really mining your dream time mind for creative material. That’s really what my interest is.

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